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Interactive Game

Development and Evaluation of an Interactive Injury Prevention Video Game for School Aged Children

Hypothesis:

Children who play an interactive game will acquire, retain, and practice safety knowledge and behaviors that will lead to a lower incidence of injury than children not exposed to the game.

Specific Aims:

  1. To design an interactive video game for elementary school age children that will incorporate critical safety lessons into game play in a challenging and engaging way.
  2. To evaluate the influence of the game on the acquisition, retention, and practice of safety knowledge and behaviors.
  3. To track injuries among the children who have played the game and compare them to children who have not had this exposure and to determine if game-playing has had any long-term impact in preventing injuries.

Milestones

Using CDC funds, the SFIC previously developed a pilot interactive video game designed to impart pedestrian safety messages for early elementary school children. This year, utilizing funds from a private donor, we were able to upgrade the game to market quality through a contract with our partners at Realtime Associates in Los Angeles. The game, entitled Ace's Adventure, utilizes a character who is walking to school, and who encounters multiple obstacles en route. At each obstacle, a "mini-game" must be mastered before Ace can continue on to school. Each of these mini-games focuses on a pedestrian safety message (how to cross the intersection at a stop-light; avoiding rescuing a ball thrown into the street; making eye contact with a driver at an intersection before crossing; how to signal a driver who is backing up; walking safely around school buses in the parking lot; exiting a car at school safely).  The target audience for the game is 1st and 2nd grade children.

 Ace's Adventures

Eye Contact

ace2.jpg

  

    Looking both ways 

ace1.jpg

 

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